They were necessary for receiving more money from paying objects and earning promotions in the offered career tracks. ![]() Obtaining factual skills points was an important aspect of gameplay. Test Center Sims also started with three times the start-up money. Another was Test Center, where the player could never move out of the city. Betaville was a city created for the purpose of testing new features, such as the ability to create a family of up to four adult Sims, with adjustable free will levels bills and a repo man and fires and firemen. For example, a Sim would lose energy when traveling long distances, and the virtual costs for items were doubled. ( June 2021) ( Learn how and when to remove this template message)įour cities had special rules: Dragon's Cove contained harder game objectives. Unsourced material may be challenged and removed. Please help improve this article by adding citations to reliable sources. ![]() This section needs additional citations for verification.
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